Town Life
What a town does while you are standing in it: buffers by the gatekeeper, shops along the streets, and a chat channel that is carrying real traffic.
Getting buffed
.buffme, or .buff. Optionally .buffme mage or .buffme fighter to override the split — with no
argument it reads your class.
Where it works:
- In town, standing by the gatekeeper. That is where the buffers gather. Being inside the town boundary is not enough; you have to be at the stand.
- In the field, from a lone buffer. A single unpartied buffer will help you.
It deliberately will not pull a buffer out of a party that is earning XP. The refusal says so:
[buffme] no solo buffer here. .buffme works in town (stand by the gatekeeper's buffers), or from a lone buffer in the field — it won't pull you into a party.
You cannot already be in a party
The buffers form their own short-lived party to cast on you, then release. So:
[buffme] leave your current party first — the buffers form their own party to buff you.
Ask again too soon and it tells you how long is left:
[buffme] just buffed you — ask again in 41s to refresh your fighter buffs.
Which buffs you get depends on who is standing there. A town whose stand happens to hold a Shillien Elder, a Warcryer and a Bladedancer gives you a different suite from one that does not — the stand is whoever is there, not a fixed menu.
The chat channels
Town chat is not decoration. Every register reads something that already exists in the world.
| Channel | What it carries |
|---|---|
| Say | Local texture — greetings, two-sim exchanges |
| Trade | WTS and WTB from shops holding, or wanting, those goods |
| Shout | Casual chatter and lfg, weighted by town so hubs are busy and villages are quiet |
An lfg shout names the zone the sim is heading to, with its class and level. It used to name
the nearest town instead, which put a sim hunting Elven Ruins under a “Talking Island Town” banner.
You can reply. A private message to a sim used to bounce with Player is in offline mode — every sim is clientless, the same way a real offline shop is — and it no longer does. Message a shop and it tells you where it is standing. See Shops and trade.
Who is standing around
Sims are not scenery and they are not scheduled. A zone comes alive when a real player enters it: parties start forming, shops start stocking. Then it stays lived-in.
.nearby (or .whois) lists invitable sims within 1,500 units, with an Invite button each on
the dashboard.
What to look out for
| You see | Why it’s suspect |
|---|---|
.buffme says no buffer nearby, in town |
You are in the town but not at the gatekeeper stand |
| A buffer stands inside a wall or on the wrong side of a building | A placement defect — it will not be able to reach you |
| The same buff cast twice at once by two buffers | Two buffers in one party should divide the suite, not duplicate it |
| A town stand with nobody above the low levels | The stand is whoever is there. High-level buffers should turn up at bigger hubs |
An lfg naming the town rather than a hunting zone |
The zone slot is the destination |
| A trade shout for a good no shop is carrying | The shouts are meant to be grounded in real stock |
Related
Shops and trade · Commands · Sim party mechanics · Zone facts
Buff placement and the refusal text checked against the buff path in the shell’s sim layer; the chat registers against the shell’s chat broadcaster. Reply strings are quoted verbatim from source.