The Dashboard
An in-game window for running your sims by button instead of by typing. .dashboard opens it.
You do not have to find it. A new character is created with a macro already on the hotbar — named
Dashboard, one line, .dashboard — sitting in the third slot.
The pages
Four tabs across the top. Three more pages hang off buttons, because four is the most the client’s 268-pixel window fits before the labels stop being readable.
| Page | Reached by | What’s on it |
|---|---|---|
| Home | .dashboard, or the tab |
The hub, and the way into Raids |
| Party | .dashboard party, or the tab |
Your members, their class and level, a dismiss button each, and your own job |
| Nearby | .dashboard nearby · .nearby, or the tab |
Invitable sims within 1,500 units, closest 7, each with an Invite button |
| Cmds | A Home button | Every command you can use, as a button |
| Roles | A chip on the Party page | One row per sim member: the jobs their class can fill, the current one lit. See Party jobs |
| Raids | A Home button | Every raid boss the world registers, banded by level and paged |
| Crystallize | .crystallize, with a dwarf shop targeted |
What you are carrying that a dwarf can break down. See Shops |
Party-affecting commands — .party, .invite, .inviteme, .dismiss — open the Party page as
well as running, so you see the result rather than a line of text about it.
Why buttons
The button carries the target for you.
Typing .invite requires you to have selected a sim first. The Nearby page lists who is around and
each row’s button acts on that row — so inviting is one click on a named body rather than a click on
the world followed by a command. Same for dismissing from Party, and for setting a member’s job from
Roles.
What the window is
Client HTML, sent to you the same way an NPC’s dialogue panel is. That has three consequences worth knowing:
- The look is the client’s, not ours. Eighteen tags, no stylesheets, no scripts. Everything you see is assembled from art the client already ships.
- A page has a hard size limit — 8,192 characters. Nearby shows the closest seven sims rather than everyone in the field, and Roles is its own page rather than a section of Party, because of that budget.
- Every button is a command. Anything the window can do, you can type. The reverse is also true and is the point: nothing lives only behind a button.
What to look out for
| You see | Why it’s suspect |
|---|---|
| A page renders as a red “grew past the limit” notice | A page overflowed 8,192 characters. A bug, not a busy field |
| Nearby is empty in a crowded field | Reach is 1,500 units and it lists only invitable bodies — a sim already in a party is not one |
| A tab you remember is gone | Auto-hunt’s rows are withheld in this world. Nothing sim-side changed; the player controls did |
| The Dashboard macro is missing on a character | It is written at character creation. An older character predates it — type .dashboard |
Related
Commands · Party jobs · Sim party mechanics
Page set checked against Dashboard.Page; the reach, row caps and character limit are constants in
the same file.