The Dashboard

An in-game window for running your sims by button instead of by typing. .dashboard opens it.

You do not have to find it. A new character is created with a macro already on the hotbar — named Dashboard, one line, .dashboard — sitting in the third slot.

The pages

Four tabs across the top. Three more pages hang off buttons, because four is the most the client’s 268-pixel window fits before the labels stop being readable.

Page Reached by What’s on it
Home .dashboard, or the tab The hub, and the way into Raids
Party .dashboard party, or the tab Your members, their class and level, a dismiss button each, and your own job
Nearby .dashboard nearby · .nearby, or the tab Invitable sims within 1,500 units, closest 7, each with an Invite button
Cmds A Home button Every command you can use, as a button
Roles A chip on the Party page One row per sim member: the jobs their class can fill, the current one lit. See Party jobs
Raids A Home button Every raid boss the world registers, banded by level and paged
Crystallize .crystallize, with a dwarf shop targeted What you are carrying that a dwarf can break down. See Shops

Party-affecting commands — .party, .invite, .inviteme, .dismiss — open the Party page as well as running, so you see the result rather than a line of text about it.

Why buttons

The button carries the target for you.

Typing .invite requires you to have selected a sim first. The Nearby page lists who is around and each row’s button acts on that row — so inviting is one click on a named body rather than a click on the world followed by a command. Same for dismissing from Party, and for setting a member’s job from Roles.

What the window is

Client HTML, sent to you the same way an NPC’s dialogue panel is. That has three consequences worth knowing:

  • The look is the client’s, not ours. Eighteen tags, no stylesheets, no scripts. Everything you see is assembled from art the client already ships.
  • A page has a hard size limit — 8,192 characters. Nearby shows the closest seven sims rather than everyone in the field, and Roles is its own page rather than a section of Party, because of that budget.
  • Every button is a command. Anything the window can do, you can type. The reverse is also true and is the point: nothing lives only behind a button.

What to look out for

You see Why it’s suspect
A page renders as a red “grew past the limit” notice A page overflowed 8,192 characters. A bug, not a busy field
Nearby is empty in a crowded field Reach is 1,500 units and it lists only invitable bodies — a sim already in a party is not one
A tab you remember is gone Auto-hunt’s rows are withheld in this world. Nothing sim-side changed; the player controls did
The Dashboard macro is missing on a character It is written at character creation. An older character predates it — type .dashboard

Commands · Party jobs · Sim party mechanics


Page set checked against Dashboard.Page; the reach, row caps and character limit are constants in the same file.

← back to l2everdream.com